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feat: client network transform move to samples [MTT-3406] #629

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Merged
merged 8 commits into from
Apr 27, 2022

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SamuelBellomo
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Description

Moving CNT as is from the NGO repo.
Will do Owner netvar refactor later, right need to have CNT live somewhere.
Will add tests later once boss room's CI is finished setup.

Issue Number(s)

MTT-3406

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

@SamuelBellomo SamuelBellomo added 0-URGENT Blocker for a release and needs to be merged ASAP 1-Needs Review PR needs attention from the assignee and reviewers DO NOT MERGE Do not merge this PR! labels Apr 27, 2022
pdeschain
pdeschain previously approved these changes Apr 27, 2022
@0xFA11 0xFA11 enabled auto-merge (squash) April 27, 2022 22:44
@0xFA11 0xFA11 disabled auto-merge April 27, 2022 22:45
@0xFA11 0xFA11 merged commit 8fb3fe2 into develop Apr 27, 2022
@0xFA11 0xFA11 deleted the sam/feat/client-network-transform-move branch April 27, 2022 22:45
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
* develop:
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Material/Characters/Character_Shadow.mat
#	Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Toon/Hair_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Boss.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Imp.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Rogue_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Tank_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Tank.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Mage.mat
#	Assets/BossRoom/Material/Dungeon/env_spiderweb.mat
#	Assets/BossRoom/Scenes/BossRoom.unity
#	Assets/BossRoom/Scenes/CharSelect.unity
#	Assets/BossRoom/Scenes/PostGame.unity
#	Assets/BossRoom/Scenes/Startup.unity
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset.asset
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset_Renderer.asset
#	Assets/BossRoom/VFX/Materials/FX_Crystal.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flame.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_10.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_12.mat
#	Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Shockwave.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_02.mat
#	Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_InRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_OutOfRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TorchFire.mat
#	Assets/BossRoom/VFX/Materials/FX_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve_Additive.mat
#	Assets/BossRoom/VFX/Materials/FX_Star.mat
#	Assets/BossRoom/VFX/Materials/GroundClick.mat
#	Assets/BossRoom/VFX/Materials/M_Archer_arrow.mat
#	Assets/BossRoom/VFX/Materials/M_MotionFlash.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleFriendly.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleHostile.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_Chest.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine_2.mat
#	Assets/BossRoom/VFX/Materials/spawndoor.mat
#	Assets/UniversalRenderPipelineGlobalSettings.asset.meta
#	Packages/manifest.json
#	Packages/packages-lock.json
#	ProjectSettings/GraphicsSettings.asset
#	ProjectSettings/ProjectSettings.asset
#	ProjectSettings/ProjectVersion.txt
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
…fooding

* feature/bump-2021:
  material update
  update with right package lock
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
#	Packages/manifest.json
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4 participants