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feat: replace guid with auth playerid for session management #488
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Merged
LPLafontaineB
merged 32 commits into
develop
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feature/replace-guid-with-auth-playerid
Mar 14, 2022
Merged
feat: replace guid with auth playerid for session management #488
LPLafontaineB
merged 32 commits into
develop
from
feature/replace-guid-with-auth-playerid
Mar 14, 2022
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This was referenced Mar 7, 2022
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LukeStampfli
previously approved these changes
Mar 8, 2022
This reverts commit 3d9ebfa.
Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ClientGameNetPortal.cs
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auto-merge was automatically disabled
March 11, 2022 14:25
Pull request was converted to draft
SamuelBellomo
previously approved these changes
Mar 11, 2022
fernando-cortez
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Mar 11, 2022
SamuelBellomo
approved these changes
Mar 11, 2022
LPLafontaineB
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Mar 14, 2022
* Replaced custom guid with playerid for session management when signed in through UGS's Authentication Service * Removed code handling duplicate connections in debug builds * When not using UGS, player id is now defined as GUID + profile string (cherry picked from commit 46e2cef)
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SamuelBellomo
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Mar 14, 2022
…-not-going-away * release/GDC2022: fix: leaving lobby when disconnecting (#515) better error messages and lobby fix (#550) feat: authentication failure message popups will tell the user to try direct ip connection option (#547) feat: replace guid with auth playerid for session management (#488) (#548) # Conflicts: # Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ClientGameNetPortal.cs
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Description (*)
This PR replaces our custom GUID it with the PlayerId obtained from UGS's AuthenticationService when signed in. When not signed in, if using direct IP connection, it will use our custom GUID. It also removes the workaround we had to allow clients with the same GUID to connect on debug builds, since we are using profiles for that. Now the arguments used to set profiles are also used to update our custom GUID when connecting to a host to differentiate each client if using multiple builds or parrelsync clones.
Related Pull Requests
Issue Number(s) (*)
Fixes issue(s): MTT-2640
Manual testing scenarios
Questions or comments
Contribution checklist