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fix: imps spawning issues when late joining #497

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LPLafontaineB
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Description (*)

This PR disables the CharacterVisualization script and the renderer components in its children before spawning. This is a temporary fix for GDC. Even though the visuals are not activated, the GameObjects still exist, and the clients receive warnings that they haven't been spawned.

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Issue Number(s) (*)

Fixes issue(s): temporary fix for MTT-2433 & MTT-1558

Manual testing scenarios

  1. Start a game as a host
  2. Kill a few imps and progress to the room with the door to load the second additive scene
  3. Late join as a client
  4. See the dead imps are no longer visible and the other imps that are still alive in the first additive scene are, as well as those in the second additive scene.

Questions or comments

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

@SamuelBellomo SamuelBellomo added the 2-Reviewed with Comments PR requires owner's attention label Mar 2, 2022
@LPLafontaineB LPLafontaineB added 2-One More Review One review in, one to go 2-Easy This PR is trivial and can be reviewed quickly and removed 1-Needs Review PR needs attention from the assignee and reviewers 2-Reviewed with Comments PR requires owner's attention labels Mar 2, 2022
@LPLafontaineB LPLafontaineB enabled auto-merge (squash) March 7, 2022 20:04
@LPLafontaineB LPLafontaineB merged commit c52c054 into release/GDC2022 Mar 8, 2022
@LPLafontaineB LPLafontaineB deleted the fix/gdc/imp-spawning-issues-on-late-join branch March 8, 2022 18:30
@fernando-cortez fernando-cortez added 3-Good to Merge and removed 2-One More Review One review in, one to go labels Mar 8, 2022
SamuelBellomo added a commit that referenced this pull request Mar 8, 2022
…ocal

* release/GDC2022:
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
  feat: IP connection window inside main menu (#502) (#508)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
SamuelBellomo added a commit that referenced this pull request Mar 9, 2022
…I-stats

* release/GDC2022:
  lobby fix: Removing quit when lobby detects host left. (#505)
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
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4 participants