Skip to content

Boss and run VFX Optimizations #514

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Mar 8, 2022

Conversation

jilfranco-unity
Copy link
Contributor

Description (*)

This is an optimization pass on some VFX. These were done for the memory issues that were happening on iOS, but are a good optimization to have overall. It includes reducing the amount of geometry used for the boss charge effects, as well as for the running particle effects. Reducing the complexity of these effects will mitigate there being massive tri count spikes, especially when fighting the boss with a ton of imps running around. I've also adjusted the import settings for the VFX meshes to not include unnecessary things like cameras, lights, animations, materials, etc.

Here are some images of things changed:

Boss charge arrow geometry density before vs after:

image
image

Boss charge motion effect geometry density before and after (from 7-8k tris to 2-3k tris):

image
image

And from the run smoke effect (as well as capping the max particles of this system from 100 to 25):

image
image

Issue Number(s) (*)

Jira ticket here

…tion effect, as well as the run smoke effect
@jilfranco-unity jilfranco-unity added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers GDC-cherrypick labels Mar 7, 2022
@jilfranco-unity jilfranco-unity changed the title Optimizations to some of our VFX, namely the boss charge arrow and mo… Boss and run VFX Optimizations Mar 7, 2022
@fernando-cortez fernando-cortez added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 8, 2022
@jilfranco-unity jilfranco-unity merged commit 6b3fe09 into develop Mar 8, 2022
@jilfranco-unity jilfranco-unity deleted the fix/first-vfx-optimization-pass branch March 8, 2022 18:47
jilfranco-unity added a commit that referenced this pull request Mar 8, 2022
(cherry picked from commit 6b3fe09)
SamuelBellomo pushed a commit that referenced this pull request Mar 8, 2022
SamuelBellomo added a commit that referenced this pull request Mar 8, 2022
…ocal

* release/GDC2022:
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
  feat: IP connection window inside main menu (#502) (#508)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
SamuelBellomo added a commit that referenced this pull request Mar 9, 2022
…I-stats

* release/GDC2022:
  lobby fix: Removing quit when lobby detects host left. (#505)
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
2-Easy This PR is trivial and can be reviewed quickly 2-One More Review One review in, one to go GDC-cherrypick
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants