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[8/n][ET-VK] Support staging any 8-bit texture #5934
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Changes following from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/5934
Note: Links to docs will display an error until the docs builds have been completed. ❌ 1 New FailureAs of commit 2785b4e with merge base cb12061 ( NEW FAILURE - The following job has failed:
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This pull request was exported from Phabricator. Differential Revision: D63918659 |
Changes following from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) ghstack-source-id: 246607065 Pull Request resolved: #5934
Changes following from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D63918659 |
Pull Request resolved: #5934 Changes following from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246658454 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D63918659 |
Pull Request resolved: #5934 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246672275 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
Pull Request resolved: #5934 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246725187 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
This pull request was exported from Phabricator. Differential Revision: D63918659 |
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D63918659 |
Pull Request resolved: #5934 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246850704 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D63918659 |
Pull Request resolved: #5934 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246869292 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/) [ghstack-poisoned]
Pull Request resolved: #5934 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. ghstack-source-id: 246872869 @exported-using-ghexport Differential Revision: [D63918659](https://our.internmc.facebook.com/intern/diff/D63918659/)
This pull request was exported from Phabricator. Differential Revision: D63918659 |
This pull request has been merged in f8cec53. |
Reverting this with #6027 because it broke the https://github.com/pytorch/executorch/actions/runs/11242482373/job/31256276319
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This pull request has been reverted by b6e6d06. |
Summary: Pull Request resolved: #6028 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from #4485 to support `texture2d` and support `uint8`, respectively. (Redo of #5934) ghstack-source-id: 247078906 Reviewed By: SS-JIA Differential Revision: D64076249 fbshipit-source-id: 541cfddf92c55ebd4c6e39c6bd041fb5aa78b3b9
Pull Request resolved: pytorch/executorch#6028 "bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit. Changes follow from pytorch/executorch#4485 to support `texture2d` and support `uint8`, respectively. (Redo of pytorch/executorch#5934) ghstack-source-id: 247078906 Differential Revision: [D64076249](https://our.internmc.facebook.com/intern/diff/D64076249/)
Stack from ghstack (oldest at bottom):
create_image_from_ahb
utility #5992texture2D
inetvk.copy_offset
#5933"bitw8" = bit width 8, which is equivalent to 8-bit. We use "bitw8" as the name since shader compilation disallows names starting with a digit.
Changes follow from #4485 to support
texture2d
and supportuint8
, respectively.Differential Revision: D63918659