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With latest develop fixes (see PR Unity-Technologies/com.unity.netcode.gameobjects#2275 ) this workaround shouldn't be needed anymore

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tmp branch while waiting for next NGO update.

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Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
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SamuelBellomo and others added 29 commits July 26, 2022 14:37
* develop: (60 commits)
  fix: removing FindObjectOfType for a serialized reference (#754)
  fix: can click through loading screen [MTT-4753] (#760)
  Update CHANGELOG.md (#765)
  feat: Architecture.md update (MTT-2637) (#763)
  Update README.md (#759)
  Updating utilities package for release (#764)
  Version bumps (#761)
  Updating broken PR links (shouldn't be linked to jira) and changelog fixes (#758)
  adding components refs to index (#757)
  Adding link to feedback form at the top (#756)
  chore: adding details to changelog (#746)
  Updating readme with Typeform for feedback (#755)
  made arrow trails smaller (#750)
  Fixed up some layer settings on some archer VFX so that they show up properly! (#739)
  fix: lobby UI unblocking before it should [MTT-4579] (#748)
  feat: PubSub improvement: ISubscriber unsub [MTT-2765] (#612)
  Fix: Reduction of SSAO Cost (Especially on Mac) [MTT-4558] (#753)
  fix: Moving utp to component instead of child GameObject (#752)
  Adding TOC and index to readme [MTT-4617] (#736)
  Feat: Char Portrait Mouse Hover Feedback [MTT-4754] (#751)
  ...

# Conflicts:
#	Assets/Prefabs/NetworkingManager.prefab
…this now only applies to unreliable messages. With how little NGO uses unreliable messages, this shouldn't need any tweaking anymore.

reserializing NetworkingManager, this removes the old max send queue size value as well.
…pretty short for a connection. If there's any packet drops or temporary lag spike, this could timeout the connection when it was actually fine. Still lower than the default 10 seconds.
update required NGO package version for utilities
…ies/com.unity.multiplayer.samples.coop into sam/feat/bump-NGO-to-1.1

* 'sam/feat/bump-NGO-to-1.1' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop:
  adding missing PR ID
  adding missing PR ID
  Fix: Moved Clipping Torch (#768)
…ies/com.unity.multiplayer.samples.coop into sam/feat/bump-NGO-to-1.1

* 'sam/feat/bump-NGO-to-1.1' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop:
  initializing number of reconnect attempts before starting the reconnect coroutine
With latest develop fixes (see PR Unity-Technologies/com.unity.netcode.gameobjects#2275 ) this workaround shouldn't be needed anymore
@SamuelBellomo SamuelBellomo added the DO NOT MERGE Do not merge this PR! label Oct 24, 2022
@SamuelBellomo SamuelBellomo changed the title Removing workaround Bump to NGO 1.1.1 Oct 24, 2022
@SamuelBellomo SamuelBellomo changed the title Bump to NGO 1.1.1 feat: Bump to NGO 1.1.1 Oct 24, 2022
@@ -149,7 +149,6 @@ public IEnumerator NetworkedMessagesAreStillReceivedAfterNetworkManagerShutsDown

m_NbMessagesReceived = 0;

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opening temporary thread to block this PR from being merged

Base automatically changed from sam/feat/bump-NGO-to-1.1 to develop October 25, 2022 15:16
@SamuelBellomo SamuelBellomo deleted the sam/feat/bump-NGO-to-1.1.1 branch December 15, 2022 19:17
@SamuelBellomo SamuelBellomo restored the sam/feat/bump-NGO-to-1.1.1 branch December 15, 2022 19:17
@Elfi0Kuhndorf Elfi0Kuhndorf deleted the sam/feat/bump-NGO-to-1.1.1 branch March 26, 2025 13:54
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3 participants